﻿using UnityEngine;
using System.Collections;

public class OperationResult
{
    public static int None = 1;
    public static int Play = 2;
    public static int Peng = 4;
    public static int MingGang = 8;
    public static int DianGang = 16;
    public static int AnGang = 32;
    public static int CHI = 64;
    public static int Hu = 128;
    public static int Draw = 256;
    public static int DuGang = 1024;
    public static int TingPai = 4096;

    public static int ExchangeCards = 16384; // 换牌
    public static int DingQue = 32768;  // 定缺



}
public enum HuFa
{
    zimo = 1,
    duiduihu = 2,
    qidui = 4,
    siguihupai = 8,
    hunyise = 16,
    hundui = 32,
    qingyise = 64,
    qingdui = 128,
    wuguijiabei = 256,
    yaojiu = 512,
    quanyao = 1024,
    shisan = 2048,
    quanfeng = 4096,
    chihu = 8192,   //吃胡
    haidi = 16384,  //海底捞月
    qiang = 32768,   //抢杠胡
    gangbao = 65536,    //杠爆
    zanpai = 131072,    //沾牌
    quanbao = 262144,    //全包
    haohuaqidui = 524288,
    dadiaoche = 1048576,
    jiada = 2097152,
    dasanyuan=4194304,
    xiaosanyuan=8388608,
    dasixi=16777216
};

public enum WanFa
{
    meiwan = 1,
    meibing = 2,
    meisuo = 4,
    meizi = 8,
    qianggang = 16,
    qianggangquanbao = 32,
    gangbaoquanbao = 64,
    zanpaiquanbao = 128,
    genpai = 256,
    yijiuwan = 512,
    magendi = 1024,
    qghfanbei = 2048,
    gangshangang = 4096,
    gangkaijiabei = 8192,
    magendaoqingyise= 16384,
    dugang = 65536,
    duigang= 131072,
    liuju = 262144,
}
public class Majiang : MonoBehaviour {

	// Use this for initialization
	void Start () {
	
	}
	
	// Update is called once per frame
	void Update () {
	
	}
}
